Wednesday, March 29, 2017

Mech

I finally was able to build a mech. When I left off, I was texturing, and rigging the mech. The design is simple and straight forward. The catch is, my subscription to maya is way over and my computer is on the fritz. Luckily, I did make a short animation. You can see the weights are wrong on a few pieces, hey its where I left off. The rig was a lot more complexed than your average biped rig. I didn't get to add controlers to it. I was working on the motion of the feet when I stopped. I was doing it though, lol. I'm trying to show only finished work from here on out.


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